Metaverse Is Getting Larger – All You Need to Know – Beginner Level
Cryptocurrency enthusiasts are currently talking about the Metaverse. After Facebook changed its name to Meta, a lot of talk has been made about the Metaverse and what it can do. The Metaverse is also being embraced by other top tech firms, who seek to reap the benefits of this growing market.
As its name implies, the Metaverse is another form of the universe. For example, the Metaverse is based on a virtual aspect, which means that digital aspects are involved. These digital aspects include virtual land, assets, and properties.
Science fiction writer Neal Stephenson was the first person to use the term metaverse. Stephenson first used this world in Snow Crash, published in 1992. He described the Metaverse in the book as a computer-generated world.
Furthermore, the writer described the Metaverse as an immersive virtual world that people could share in detail. In this world, people could play games, socialize, and work.
Among other current developments of the internet, Metaverse incorporates Web3.0. Considered the next generation of the internet, Web3.0 will enhance performance, speeds, and efficiency. With Web3.0, digital access will be decentralized so that big tech firms do not control all internet power. It is based on blockchain technology.
Since the advent of blockchain technology, the Metaverse concept has only recently become popular. Several companies were looking at the benefits that the Metaverse offered in the early 2000s. By far the most popular was Second Life, which was launched by Linden Lab in 2003. Over 200,000 people still use the platform on a daily basis.
Attention is rapidly being drawn to the Metaverse
Although the Metaverse has been around for years, it has only recently begun becoming mainstream. Large tech companies have begun making major investments in this sector, in such a way that it is attracting global attention.
A strong foothold for the Metaverse has already been established in the gaming sector. As a virtual world, the gaming sector integrates easily with leading gaming platforms.
Fortnite, Minecraft, and Roblox are among the most popular gaming platforms that have already joined the Metaverse. They have already built platforms that can be used to build the Metaverse.
Roblox has stood out in Metaverse developments as one of the most advanced platforms in the virtual world. What is surprising about this platform is that it has actually been created by 7 to 12 year olds.
One of the major challenges that the Metaverse needs to solve is its scalability. For a virtual world to be fully powered, it needs to have a massive scaling capacity. Scalability will also allow these platforms to stand out because it will ensure that they can meet the kind of demand they will face in the future.
For example, gaming platforms can have around 10,000 players on the platform at the same time, and for these platforms to meet such high demands, they need to offer high speeds and ensure there are zero transaction lags.
The Metaverse is also going beyond the gaming sector. Multiple companies are launching into the Metaverse, and this includes event organisers and party companies. Virtual concerts and sporting events can attract a large audience simultaneously, and the numbers are expected to go even up now that people are becoming more familiar with the Metaverse.
The boom of the Metaverse has been made even easier by the increasing popularity of non-fungible tokens (NFTs). These crypto-assets make it easy for people to buy and sell items inside the Metaverse. The rise of cryptocurrencies simultaneously with the Metaverse has made this sector attractive to commercial firms.
The metaverse world has been structured in a manner that replicates the real world. As such, people buy and move virtual goods between different metaverses, and this is where cryptocurrencies have come in to make such exchanges possible.
The Metaverse offers full decentralisation because, with the right tokens, a user can hop between one Metaverse to the next. This has brought sci-fi movies and novels to life because what a player earns or develops on one Metaverse can easily be transferred to the other platforms, creating one large platform that users can benefit from.
The Metaverse is slowly replicating the time when mobile phones were introduced to the market. At the time, it was hard for people to understand the possibility of sending a text message across different continents and networks. The Metaverse will allow this to be possible as people in different meta worlds can easily connect. Just like the use of mobile phones exploded, the use of the Metaverse will also explode.
Gaming will not be the only aspect of the Metaverse
In recent years, the Metaverse has been mainly concentrated around gaming. However, with Facebook and Microsoft changing the game, there is no end to what the Metaverse can do and to which areas it can actually be used. Nevertheless, games have given the Metaverse a platform that they can start from.
One of the things that will bring significant changes to the Metaverse is Web3.0. As mentioned earlier, the Metaverse will be powered largely by Web3.0. Blockchain technology has achieved a lot in the few years that it has been in operation.
Music concerts are attracting large audiences in the Metaverse. For example, Fortnite has hosted an Ariana Grande concert that attracted a large audience. Roblox also hosted a Lil Nas X’s concert that attracted 33 million views. Music and NFTs are becoming intertwined due to the restraints caused by the pandemic; hence there was no better time for the virtual world to come to life.
One of the most notable music platforms taking advantage of the metaverse boom is Stage11, a Paris-based startup. This firm recently received $5 million in a seed round from Otium Capital. The firm will be using part of these funds to create a unique music experience on the Metaverse. This platform has already attracted top musicians such as David Guetta, Snoop Dogg and Akon.
While many gains will come from the Metaverse in technological advancement, some issues have been predicted to arise from this sector. One of these issues is disputes that could arise in the form of intellectual property and ownership.
For example, Nike is in the process of filing a patent for the use of its logo on the Metaverse. This will bar other players in the Metaverse from offering products that have this logo. However, some firms could file these patents too late, in which case issues of intellectual ownership and trademark violations could arise.
However, investors only have to look at the gains that will be made from investing in metaverse projects early enough. Like with all new technologies, early investors in the Metaverse could reap major gains from their holding in the long haul.